Attracting youth to science, technology and innovation through creative and moving group learning experiences.
Educational tournament to encourage students to choose careers in science and technology, and to develop personal and professional development skills in school students aged 6 to 16. In teams, students solve a global problem carrying out a science project, playing educational robotics games and internalising values like the importance of teamwork.
Challenge: New learning models
Challenge: Waste management
Open innovation and solution prototyping workshop for secondary school students with a specific method.